VertexShader
CD3DObj
CD3DObj()
init(HWND hwnd)
begin()
end()
render(SVertex *vertList, int numVerts, WORD *indexList, int numIndices)
setProjMatrix(float fov, float aspectRatio, float nearClip, float farClip)
setViewMatrix(const CPos &eye, const CPos &target)
setWorldMatrix(const D3DXMATRIX *matrix)
clear(int color = D3DCOLOR_XRGB(0,0,0), float zDepth = 1.0f)
deinit()
~CD3DObj()
*mInterface
*mDevice
*mEffect
mResult
CD3DObj(const CD3DObj &obj)
operator =(CD3DObj &obj)
CPos
CPos()
CPos(float X, float Y, float Z) : x(X), y(Y), z(Z)
y, z
SVertex
y, z
color