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Camera Part3


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Author:  TheTutor

This tutorial is a beginning look at how to create a 3rd person camera system.  It rotates around the character (a cube) using the world's up axis (+Y-axis) and pitches around the character by using the camera's local "right" axis.

Functions/Methods Used:  Direct3DCreate9(), assert(), cosf(), sinf()

IDirect3DDevice9::  D3DXMatrixPerspectiveFovLH(), D3DXMatrixLookAtLH(), DrawIndexedPrimitiveUP()


 
 
 


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