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Transparency


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Author:  TheTutor

This tutorial covers how to use alpha to achieve transparency.  By setting appropriate source blend modes and destination blend modes, it's fairly easy to do a fading in and out effect using D3D.

Functions/Methods Used: D3DMatrixRotationYawPitchRoll(), assert()

IDirect3DDevice9:: SetRenderState(), DrawIndexedPrimitiveUP()


 
 
 


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