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Multi-Texturing


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Author:  TheTutor

Multi-texturing is the process of taking multiple textures and blending them together, in different ways, to obtain the final color to be applied to a geometric primitive.  Multi-texturing makes texturing techniques such as normal mapping possible.  This tutorial is an introduction to multi-texturing without the use of pixel shaders.

Functions/Methods Used: D3DXCreateTextureFromFile()

IDirect3DDevice9:: SetRenderState(), SetTexture(), SetTextureStageState(), DrawIndexedPrimitiveUP()


 
 
 


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