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ASCII Map Editor


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Author:  DigiBen

This tutorial shows you how to create a Ascii map editor for an rpg type of game, just like the 2D Map Editor in the Win32 section.  This is the first part of the series which just gives you the basic structure on how to set it up, and allows you to select different tiles and change their colors, but not yet inserting them into the map.  That's the next tutorial!  This series is based 95% off of the 2D version in the Win32 tutorial section.  We ported the 2D version to ASCII so that the same could be used and you can transist from ASCII to bitmaps more easily.

Functions/Methods Used:  memset(), GetStdHandle(), vector<>, WriteConsoleOutput(), WriteConsoleOutputCharacter(), WriteConsoleOutputAttribute(), SetConsoleWindowInfo(), SetConsoleMode(), ReadConsoleInput()


 
 
 


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