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3DS Exporter


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This is the first tutorial in the GTExporter series for 3D Studio Max®.  This lesson will show how to export a basic header and vertex data to the simple .GTF file format.  The first tutorial in the Bone Animation series shows how to load in this exported file.  The following exporter tutorials show how to export the texture and bone animation data.

Functions Used:  fopen(), fclose(), fread(), strcpy(), sprintf(), InitCustomControls(), InitCommonControls(), GetRootNode(), NumberOfChildren(), GetChildNode(), GetCancel(), EvalWorldState(), ClassID(), SuperClassID(), GetName(), Selected(), CanConvertToType(), vector::clear(), vector::push_back(), GetObjTMAfterWSM(), getNumFaces(), DotProd(), CrossProd(), GetMesh()


 
 
 


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