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Bone Animation Part2


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This is the second tutorial in the Bone Animation series.  Adding to the previous loading tutorial, this version shows how to load the texture information from our the .GTF file exported from 3D Studio Max®.

Functions Used:  fopen(), fclose(), fread(), strcpy(), sprintf(), glBegin(), glBindTexture(), glTexture2D(), glEnd(), glEnable(), timeGetTime(), glRotatef(), SwapBuffers(), gluLookAt(), glVertex3f(), malloc(), free(),  glVertex3f(), glPolygonMode(), vector::push_back(),  vector::clear(), new, delete, MessageBox()

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