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Texture Mapping Part2


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Author:  TheTutor

The first texture mapping tutorial uses the glaux.lib to load the texture.  This tutorial will show you how apply texture maps in OpenGL without having to use the glaux library.

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), CreateCompatibleDC(), CreateDIBSection(), DeleteDC(), DeleteObject(),  fopen(), fclose(), fread(), fseek()


 
 
 


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