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Texture Mapping Part4


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Author:  DigiBen

This tutorial shows you how to load a TGA file and create a texture map from it's data.  This supports 16, 24 and 32-bit TARGA files, along with RLE compressed images as well.  

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), fopen(), fclose()


 
 
 


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