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Object Selection


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Author:  DigiBen

Checking for mouse clicks in 3D can't be done the same way it is done in 2D.  This tutorial shows you how to easily check if you've clicked on a object in 3D.

Functions Used:  glClear(), glLoadIdentity(),gluLookAt(), gluNewQuadric(), gluQuadricTexture(), glBindTexture(), glPushName(), glPushMatrix(), glTranslatef(), glRotatef(), gluSphere(), glPopMatrix(), glPopName(), gluDeleteQuadric(), SwapBuffers()


 
 
 


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