In this tutorial we get a first glimpse of how to render terrain. A height map is a set of gray scale color values that determine "height." Here we read in a height map from a .raw file.
You can download a 3DS Max exporter (by Alexandre Ribeiro de Sá ) which creates .Raw files used in this tutorial. Download:.MS
Functions Used: glColor3f(), glBegin(), glEnd(), glVertex3i(), glColor4f(), fopen(), fread(), fclose(),