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Octree Part3


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Author:  DigiBen

Building off the previous two octree tutorials, this tutorial adds the loading of a level (.3ds file) and adds a more efficient and practical manner for partitioning geometry with vertex arrays and display lists.

Functions Used:  glEnable(), glClearColor(), glColor3ub(), glBegin(), glEnd(), glNormal3f(), glVertex3f(), GetKeyState(), fopen(), fread(), fclose(), glVertexPointer(), glEnableClientState(), glTexCoordPointer(), glGenLists(), glDeleteLists(),  glNormalPointer(), glDrawElements(),  glNewList(), glCallList()


 
 
 


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